By the end of the last century, we were introduced with two great game franchises. One was called Sudden Strike and the other was Blitzkrieg. What distinguished Sudden Strike from similar games was that it was bigger, more complex and more time demanding than Blitzkrieg. Both of these created very fast a very big fan base.
So here we are today with yet another comeback of Sudden Strike, and at first look it does look like it’s older brothers. Unfortunately, the look is where the similarity ends. After couple of hours playing you do get that feeling that Sudden Strike 4 just doesn’t fit with that recognizable gameplay of the franchise.
In SS4 you get very small number of units and just a few tanks. Per mission you are lucky to get two artillery weapons. There is nowhere to be seen the wast numbers of units spreading through the map like in the older versions of the game.
Second thing is, everything happens very fast and you need to make quick decisions which also means a lot of frustration when you can’t react on time so your units get slaughtered by a multitasking computer AI. Just this one thing kills the point of a proper SS game.
When it comes down to units gameplay, they don’t have moral and they don’t gain experience so there is no keeping experienced troops and using them strategically since that is the whole point of strategy game, obviously.
There are commanders that are being a new thing on the table and are crucial for your campaign progress. Every side has three historical commanders at disposal, and each of one gets some specialty that you can use. This also means some things that were available by default in previous games, are now locked if you don’t choose the right commander with the right specialty. They are divided into infantry, armor and support.
All this makes it look more like some combination of Blitzkrieg and C&C Generals game, and we can all agree that Sudden Strike series don’t deserve this kind of treatment.
Enemy AI is not the worst in the world, but not that smart either. It should be done more properly since we are living in 2017. The fact that you can see two troopers pulling a AT gun and then pushing a destroyed tank in front of them like it’s made of paper can kill your feeling of reality.
Three main campaigns can seem very short since there are around eight missions on each campaign, which considering all that is said so far could be the good thing.
All in all, the game would be better if it was named something different than Sudden Strike 4. The expectations were set really high with this franchise and if you haven’t played the previous versions, there is a possibility you wouldn’t agree with us, and that is okay.
Graphics are solid. Explosions look very nice and textures are generally what you would expect from Sudden Strike game. There a lot of details and the way trees are knocked down from the shell explosions really gives you the feeling of total chaos.
In the end you can use it for a good nostalgia tool and revisit the world you once used to spend hours and hours in.
Tell us what you think of this game in the comments section.
Sudden Strike 4 – System requirements (Minimum)
- OS: Windows 7, 8, 10.
- Processor: AMD or Intel, 3 GHz Dual-Core or 2.6 GHz Quad-Core.
- Memory: 6 GB RAM.
- Graphics: AMD Radeon HD 7850, NVIDIA GeForce 660 series.
- Storage: 12 GB available space.
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